The advent of digital technologies and especially the World Wide Web has led to the emergence of new forms of creation, production, distribution and reception of audiovisual productions, and the effects are manifest in the forms of construction and consumption of audiovisual stories.
In recent years, the production of audiovisual nonfiction has been complemented and enriched by a set of multimedia applications, which have affected the logic of production and exhibition. The field of interactive nonfiction is producing border works that integrate a combination of languages ??and communication systems (multimodality), and, in addition, new interactive experiences where users take on a key role (interactivity). These two basic aspects contribute decisively to enriching the area of audiovisual interactive nonfiction.
In this context, the project aims to encourage a space of documentation, reflection and exchange relating to the evolution of the forms of expression and narration of contemporary audiovisual and interactive nonfiction discourses. User participation is the key element that articulates all the possibilities for interactive nonfiction genres. The reader or user (now interactor, participant and contributor) in these new formats acquires the characteristics of an author and to a certain extent becomes the creator of a personalized story, because he/she directs the navigation control (and by extension, the order of the discourse) and uses the great capacity that interaction permits (the defining characteristic that differentiates interactive digital media thanks to its interface).
Moreover, the market for mobile devices is virgin and an unexplored terrain, full of potential and excellent prospects for these specific genres. The classical space-time boundaries are blurred and we can connect and browse anywhere and at any time. Classic devices - such as a mouse or keyboard - are replaced by others which open up a new universe of possibilities more in accordance with the natural human way of proceeding and relating. As this new technology and format offers more alternatives for interaction between users and the interface, the possible ways of learning by interacting with the system will also grow exponentially. Devices such as the Apple iPad and the new version 5 of the HTML language, which accepts video and other interesting implementations, make it possible for these new formats to be viewable and navigable in third generation mobile phones.